My Golf Instructor

Working the Ball: Drawing the Ball
Creating a Draw/Hook That You Can Control

Learn proper techniques to hit a drawLearn How to Hit a Draw

Most golfers think of a draw as the ideal ball flight. They also think of a hook as the most dreaded ball flight. Think of a draw as a slight curve whereas a hook is much more dramatic. Whether they are a good thing or a bad thing depends on if the draw/hook is hit intentionally and controlled. A draw or hook shot has top spin so it is often sought after for a tee shot. The ball will kick as it hits the fairway, giving the player extra yardage. Hitting one into the green is risky however, as it is very difficult to get the ball to stop. A highly skilled golfer will draw the ball off of the tee and fade it into the greens.

The definition of a draw/hook is a ball that starts out to the right of a player's target (if they are right handed) and curves back to the left. It is only a natural ball flight for about 15% of all golfers. It seems difficult for most golfers to pull off, but with a few small simple changes to your set up, it will be a cynch.

Factors You Can Control to Hit a Draw

Let's take a look at the factors within your control that will help you to draw or hook your golf ball.

  • Club face...When your club face is closed to your target at impact your ball will draw or hook depending on how much it is closed.
  • Alignment...If you align yourself to the right of your target it will force and inside/out swing causing the ball to start to the right of your target (if you are right handed) and spin back to the left.
  • Grip...A strong grip will help to draw or hook the ball.
  • Arm rotation...Rotating your arms aggressively through the hit will cause the club face to close and the ball to draw or hook.
  • Path/Plane...If you swing inside/out in relation to your target line as you hit the ball it will cause a draw or hook.
  • Ball position...The further back in your stance you play the ball the more likely you are to hit it with an inside/out path creating a draw or hook.

You can easily see how the list above helps you to put spin on your ball. As I stated earlier however, a true draw/hook is one that starts to the right of your target (if you are right handed) and spins back to the left. Which of the factors above do you think you need to alter to create a draw/hook? It may surprise you when I tell you the answer is only one. Your alignment. That is of course assuming everything else in your swing is for the most part neutral. A skilled player may be able to alter their forearm rotation, path or grip, but for the average player that is just way too complicated. My goal here is to make hitting the perfect draw or hook as simple as possible so that it will be something you can repeat on demand.

The Situation:

You want to hit a draw or a hook that is controllable and repeatable.

The Solution:

Aim your club face at your target (where you want the ball to end up). Aim your feet, knees, hips and shoulders along the line that you want the ball to start out. The club face will be closed in relation to where you are aiming. The most difficult part is getting used to looking down at a closed face. Swing along your body line. If this is not creating enough draw/hook for your swing, the next step is to try to strengthen your grip a little bit. These are just a few simple moves to put you well on your way to shaping your draw/hook.

Maria Palozola

Maria Palozola is a member of the LPGA and has participated in multiple LPGA Tour events. She has provided instruction to thousands of students in the past 20+ years and has won multiple teaching awards from the LPGA, Golf Digest, and Golf Magazine including being ranked as one of the top 50 female instructors in the world.

Who is Maria Palozola?
- Top 50 LPGA Instructors in the World
- A Golf Digest Top 10 Teacher in Illinois
- A Golf Magazine Top Teacher in the Midwest
- More about Maria
- Golf Questions
Golf instruction made simple
Golf Overview
Overall Game
- Getting Started
- Equipment
- Golf Fitness
- Junior Golf
- Mental Game
- Practice
- Rules of Golf
Short Game
- Bunkers
- Chipping
- Pitching
- Putting
Full Swing
- Pre-Swing Fundamentals
- Shot Making
- Diagnosing Problems
- Driving
- Hybrids and Woods
- Irons
Playing Golf
Ball Striking
- Fitness (78)
Basics
- Course Management (82)
- Getting Started in Golf (75)
- Practice (66)
Course Management
- Club Selection (66)
- Equipment (107)
Driving
- Driving (68)
Putting
- Putting (127)
Rules
- Golf Rules (69)
Short Game
- Bump and Run (72)
- Chipping (82)
Problems
Ball Striking
- Chunking (79)
- Distance Control (86)
- Fat Shots (92)
- Flipping (48)
- Poor Accuracy (118)
- Slicing (48)
- Thin Shots (85)
- Topped Shots (52)
Distance
- Lack of Distance (108)
Putting
- Putting Accuracy (72)
Swing Plane
- Blocking (50)
- Inside Out (56)
- Outside In (59)
- Over the Top (49)
- Pulling (54)
- Pushing (66)
- Releasing Early (47)
The Swing
Grip
- Grip (65)
Setup
- Alignment (55)
- Balance (50)
- Ball Position (80)
- Posture (77)
- Setup (117)
Swing Plane
- Backswing (84)
- Controlling Trajectory (47)
- Divot (48)
- Downswing (67)
- Impact (103)
- On Plane (85)
- Path (84)
- Power (71)
- Shaft Plane (63)
- Swing Plane (112)
- Weight Shift (79)